Looking Forward To: Ever 17

Ever17_Game_Box_Art_by_HiramekiEver 17: Out of Infinity is a strange thing to make a “Looking Forward To” post on since it’s very old (a decade old kind of old), but for me, it’s certainly a “Looking Forward To” because well, I haven’t actually gone through the game yet.  Ever 17 and its sister series Remember 11: The Age of Infinity, 12Riven—the Ψcliminal of integral—, Never 7: End of Infinity  and Code_18 are all made by Spike Chunsoft, the creators of 999 and Virtue’s Last Reward, both of which I’ve loved and talked about in a previous post. [Important Edit: I lied, this game series is actually made by KID, a gaming company which went bankrupt in 2006-07.  It is actually the writer of Ever 17, Kotaro Uchikoshi, who is also the writer of the Zero Escape Series—which is why there are a lot of parallels between the two.The first three of the sister series are in the same universe as Ever 17 and are loosely intertwined (?). The last one, I know nothing about, so don’t ask me.

Unlike the aforementioned “Zero Escape” games, There is next to no traditional gameplay in this set of Visual Novels.  These “games” are just a means to tell a story via a choose your own adventure.  However the adventure isn’t really about choosing the pathways, but finding out where all the pathways end up. Depending on your pathway, you’ll reach the various “bad endings” or the “good ending” (which happens in the Zero Escape series as well). However,  don’t get discouraged by getting the “bad ending.” You’re actually supposed play through the game several times (they’ll be different, trust me) to get the “bad endings” so that you have all the information you need to understand the “good ending”  So for all of you who hate reading copious amounts of text, this may be the way for you to get into reading all that or….you’ll probably end up hating it. It just depends how invested you end up becoming in the story. Also, keep in mind Moore’s law when you check out this game; don’t go in expecting 2013 kind of graphics and user interface, okay? It’s a decade old. It’s going to look and feel a decade old.

When I say I haven’t actually “read” Ever 17 yet, I really mean that I haven’t gotten very far; (Like maybe half an hour or so? So yeah, not very far. Plus, that was actually a while ago, so my memory is a little fuzzy to say the least.) however, here’s a bit of a visual preview instead of me talking about something I don’t know too much about.

[youtube http://www.youtube.com/watch?v=5uz3yQmPsrY]

The Story in a Nutshell:

You play as either “Takeshi” or “Kid,” who are two characters that are in at underwater amusement park called LeMU.  The thing is, some sort of malfunction/accident occurs, such that half of LeMU ends up underwater, so the characters of the story are not just at an amusement park, they’re stuck in an amusement park, trying to find a way to get out. Since LeMU is around 50 meters under water, there’s going to be some strain on the already weakened LeMU just from water pressure.  This water pressure hinderance a time limit for escape. During that time, you meet various other characters through Takeshi or Kid as you uncover more information about what is going on with LeMU, and whether your presence there is an accident or not.

Since this is a Visual Novel with no actual gameplay, you can probably get away with just watching the walkthroughs like a movie. (Did I mention that the game is actually out of print?? Yeah, so good luck finding a copy—if you’re not an XBOX 360 owner that is, since there was a special release for it which includes a special pathway.)

Here’s the first part of a walkthrough by PhantomZwei, who has uploaded ~2 of the 5(?) scenarios:

[youtube http://www.youtube.com/watch?v=bmm4OAsN9gI]

If you guys check out the “game,” let me know what you think! Here’s also a link to some of the music from Ever 17, which is also really good.

(Credits: KID, YouTube uploaders, Korpisoturi on Devianart)

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